Hello Everyone,
I have heard this being used by different designs/designers, from woodworkers to architects to graphic designers.
My understanding is far below what I would like. Do any of you use this?
I am trying to get more familiar with it and seeking guidance on how to apply it to my leather work.
From the last couple wallets I made free hand, that there is definitely something that seems off and for a few days I couldn't figure out why, then it hit me that the proportions were off.
What are your thoughts on the subject?
Approximation of the spiral (or Fibonacci spiral) (source:Wikipedia). Handy to know if trying to figure out how to hand draft a clean spiral. And also aesthetically pleasing for some reason for most people...
I definitely reference the golden ratio (1+ square root of 5) / 2 when laying out compositions for artwork or getting a feel for ratios within a leatherwork design, of for the piece as a whole. in the image below, (sources Wikipedi) the golden ratio (~1.618) refers to the ratio of side a to side a + b. For example, your clutch width would be ~1.618 times the height of the clutch.
interestingly, if you draw an arc from the bottom left corner of the square a:a, to the top right, then subdivide the pink rectangle into a square (sides the length of b), and continue the arc from corner to corner in the square, you get a ‘nautilus’ spiral.
@Mr. Ferrel will typically design based on proportions. When clutch length, when folded, is, say, 4", then width will be 8", and flap over top will be 2". An adjustment to one, will require adjustments to all others to keep things in proportion. This "formula" has kept my creations aesthetically please. When all else fails I ask my wife, "honey, does this look right"? :)
I use the golden section in my design. I do not always conform to it completely, I play around with it a bit, but it does help me in getting good proportions.
Sien
Interesting! I can't say I've heard of using the golden rule for leathercraft, but that's an interesting insight. I'll have to look into this further!
Philip